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	<title>Comments on: Critical Hits &#8211; a Variant</title>
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	<link>http://criticalanklebites.com/2007/11/21/critical-hits-a-variant/</link>
	<description>Snow, ice, and rolling dice!</description>
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		<title>By: My D&#38;D Flavour: House Rules for Badass Heroes. : Critical Hits</title>
		<link>http://criticalanklebites.com/2007/11/21/critical-hits-a-variant/#comment-2166</link>
		<dc:creator>My D&#38;D Flavour: House Rules for Badass Heroes. : Critical Hits</dc:creator>
		<pubDate>Sun, 24 Jan 2010 22:30:33 +0000</pubDate>
		<guid isPermaLink="false">http://criticalanklebites.com/2007/11/21/critical-hits-a-variant/#comment-2166</guid>
		<description>[...] of Crit Resistant creatures instead of Crit immune ones (Taken from Graham&#8217;s very 1st post here). All creatures usually immune to crits can now be, if the player confirms a crit twice with the [...]</description>
		<content:encoded><![CDATA[<p>[...] of Crit Resistant creatures instead of Crit immune ones (Taken from Graham&#8217;s very 1st post here). All creatures usually immune to crits can now be, if the player confirms a crit twice with the [...]</p>
]]></content:encoded>
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	<item>
		<title>By: DM Chronicles, Session 6: Perfectly Paced Action Crunch! (Part 2) : Critical Hits</title>
		<link>http://criticalanklebites.com/2007/11/21/critical-hits-a-variant/#comment-2163</link>
		<dc:creator>DM Chronicles, Session 6: Perfectly Paced Action Crunch! (Part 2) : Critical Hits</dc:creator>
		<pubDate>Sun, 24 Jan 2010 22:20:09 +0000</pubDate>
		<guid isPermaLink="false">http://criticalanklebites.com/2007/11/21/critical-hits-a-variant/#comment-2163</guid>
		<description>[...] hits against non-critable creatures might not be such a big deal after all (Welcome to the blogosphere [...]</description>
		<content:encoded><![CDATA[<p>[...] hits against non-critable creatures might not be such a big deal after all (Welcome to the blogosphere [...]</p>
]]></content:encoded>
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	<item>
		<title>By: DM Chronicles, Session 7: Of Performing Crunch and Norming Fluff, Part 2 : Critical Hits</title>
		<link>http://criticalanklebites.com/2007/11/21/critical-hits-a-variant/#comment-2162</link>
		<dc:creator>DM Chronicles, Session 7: Of Performing Crunch and Norming Fluff, Part 2 : Critical Hits</dc:creator>
		<pubDate>Sun, 24 Jan 2010 22:19:24 +0000</pubDate>
		<guid isPermaLink="false">http://criticalanklebites.com/2007/11/21/critical-hits-a-variant/#comment-2162</guid>
		<description>[...] that point, I was willing to give Graham&#8217;s &#8216;confirm a critical hit twice to crit an undead&#8216; house rule a shot. Of course, that&#8217;s when Cixi promptly started playing nothing but [...]</description>
		<content:encoded><![CDATA[<p>[...] that point, I was willing to give Graham&#8217;s &#8216;confirm a critical hit twice to crit an undead&#8216; house rule a shot. Of course, that&#8217;s when Cixi promptly started playing nothing but [...]</p>
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	<item>
		<title>By: &#187; DM Chronicles, Session 6: Perfectly Paced Action Crunch! (Part 2)</title>
		<link>http://criticalanklebites.com/2007/11/21/critical-hits-a-variant/#comment-2055</link>
		<dc:creator>&#187; DM Chronicles, Session 6: Perfectly Paced Action Crunch! (Part 2)</dc:creator>
		<pubDate>Fri, 29 May 2009 11:43:18 +0000</pubDate>
		<guid isPermaLink="false">http://criticalanklebites.com/2007/11/21/critical-hits-a-variant/#comment-2055</guid>
		<description>[...] hits against non-critable creatures might not be such a big deal after all (Welcome to the blogosphere [...]</description>
		<content:encoded><![CDATA[<p>[...] hits against non-critable creatures might not be such a big deal after all (Welcome to the blogosphere [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Musings of the Chatty DM &#187; Blog Archive &#187; My D&#38;D Flavour: House Rules for Badass Heroes.</title>
		<link>http://criticalanklebites.com/2007/11/21/critical-hits-a-variant/#comment-42</link>
		<dc:creator>Musings of the Chatty DM &#187; Blog Archive &#187; My D&#38;D Flavour: House Rules for Badass Heroes.</dc:creator>
		<pubDate>Mon, 31 Dec 2007 04:32:54 +0000</pubDate>
		<guid isPermaLink="false">http://criticalanklebites.com/2007/11/21/critical-hits-a-variant/#comment-42</guid>
		<description>[...] of Crit Resistant creatures instead of Crit immune ones (Taken from Graham&#8217;s very 1st post here). All creatures usually immune to crits can now be, if the player confirms a crit twice with the [...]</description>
		<content:encoded><![CDATA[<p>[...] of Crit Resistant creatures instead of Crit immune ones (Taken from Graham&#8217;s very 1st post here). All creatures usually immune to crits can now be, if the player confirms a crit twice with the [...]</p>
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	<item>
		<title>By: Graham</title>
		<link>http://criticalanklebites.com/2007/11/21/critical-hits-a-variant/#comment-35</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Thu, 13 Dec 2007 19:04:32 +0000</pubDate>
		<guid isPermaLink="false">http://criticalanklebites.com/2007/11/21/critical-hits-a-variant/#comment-35</guid>
		<description>Hmm...  Not a bad alternative, there.</description>
		<content:encoded><![CDATA[<p>Hmm&#8230;  Not a bad alternative, there.</p>
]]></content:encoded>
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		<title>By: Random Capitolist</title>
		<link>http://criticalanklebites.com/2007/11/21/critical-hits-a-variant/#comment-34</link>
		<dc:creator>Random Capitolist</dc:creator>
		<pubDate>Thu, 13 Dec 2007 13:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://criticalanklebites.com/2007/11/21/critical-hits-a-variant/#comment-34</guid>
		<description>Personally, I just give all undead the Fortification ability, like on armors and warforged, ranging from light to weak depending on how easy it&#039;d be to land one.

For example, Zombies get light, so have a 25% chance of negating extra damage, because headshots are generally easier to get than, say, stabbing through the heart for vampires.

Or, just make it a flat 50% fail chance.

(What do you call people from Ottawa?
Capitolists!)</description>
		<content:encoded><![CDATA[<p>Personally, I just give all undead the Fortification ability, like on armors and warforged, ranging from light to weak depending on how easy it&#8217;d be to land one.</p>
<p>For example, Zombies get light, so have a 25% chance of negating extra damage, because headshots are generally easier to get than, say, stabbing through the heart for vampires.</p>
<p>Or, just make it a flat 50% fail chance.</p>
<p>(What do you call people from Ottawa?<br />
Capitolists!)</p>
]]></content:encoded>
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	<item>
		<title>By: Musings of the Chatty DM &#187; Blog Archive &#187; DM Chronicles, Session 7: Of Performing Crunch and Norming Fluff, Part 2</title>
		<link>http://criticalanklebites.com/2007/11/21/critical-hits-a-variant/#comment-32</link>
		<dc:creator>Musings of the Chatty DM &#187; Blog Archive &#187; DM Chronicles, Session 7: Of Performing Crunch and Norming Fluff, Part 2</dc:creator>
		<pubDate>Fri, 07 Dec 2007 02:25:36 +0000</pubDate>
		<guid isPermaLink="false">http://criticalanklebites.com/2007/11/21/critical-hits-a-variant/#comment-32</guid>
		<description>[...] that point, I was willing to give Graham&#8217;s &#8216;confirm a critical hit twice to crit an undead&#8216; house rule a shot.  Of course, that&#8217;s when Cixi promptly started playing nothing but [...]</description>
		<content:encoded><![CDATA[<p>[...] that point, I was willing to give Graham&#8217;s &#8216;confirm a critical hit twice to crit an undead&#8216; house rule a shot.  Of course, that&#8217;s when Cixi promptly started playing nothing but [...]</p>
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	<item>
		<title>By: Graham</title>
		<link>http://criticalanklebites.com/2007/11/21/critical-hits-a-variant/#comment-28</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Sun, 02 Dec 2007 03:37:45 +0000</pubDate>
		<guid isPermaLink="false">http://criticalanklebites.com/2007/11/21/critical-hits-a-variant/#comment-28</guid>
		<description>There are no creatures that are resistant to crits, as far as I know.  The higher AC does make certain creatures more resistant to crits, true, but that&#039;s a side-effect of the existing crit system, not an actual resistance specifically to crits.

In any case, that&#039;s not who we&#039;re really concerned with here.  It&#039;s the crit-immunes we care about right now.

As for math vs rolling, I don&#039;t disagree completely.  If we were to make it a flat +5 (or something) to confirmation AC, it would be just fine (though, to me, grabing a second d20 and rolling both is quicker, it&#039;s not going to please everyone).  What I dislike is when every creature needs a different value for crit resistance.  Zombies have +4, Vampires +2, Genatinous Cubes +10, etc.  Even if we make it something like 1/2 CR or 1/2 HD, it requires every creature to have a new entry on its stat block.

So, yeah.  Flat bonus for crit resist = good, simple, and quick.

Roll two dice, use lowest (effectively you need to confirm twice, but you only do it once) = also good, simple, and quick, but different from most 3e mechanics, so some people will be resistant to it, of course.

Primarily, though, the second roll is just the way I prefer.  No extra modifiers to remember, no players wondering why the AC suddenly went up (and why the golem&#039;s AC went up more (or didn&#039;t go up more) than than the zombie&#039;s.</description>
		<content:encoded><![CDATA[<p>There are no creatures that are resistant to crits, as far as I know.  The higher AC does make certain creatures more resistant to crits, true, but that&#8217;s a side-effect of the existing crit system, not an actual resistance specifically to crits.</p>
<p>In any case, that&#8217;s not who we&#8217;re really concerned with here.  It&#8217;s the crit-immunes we care about right now.</p>
<p>As for math vs rolling, I don&#8217;t disagree completely.  If we were to make it a flat +5 (or something) to confirmation AC, it would be just fine (though, to me, grabing a second d20 and rolling both is quicker, it&#8217;s not going to please everyone).  What I dislike is when every creature needs a different value for crit resistance.  Zombies have +4, Vampires +2, Genatinous Cubes +10, etc.  Even if we make it something like 1/2 CR or 1/2 HD, it requires every creature to have a new entry on its stat block.</p>
<p>So, yeah.  Flat bonus for crit resist = good, simple, and quick.</p>
<p>Roll two dice, use lowest (effectively you need to confirm twice, but you only do it once) = also good, simple, and quick, but different from most 3e mechanics, so some people will be resistant to it, of course.</p>
<p>Primarily, though, the second roll is just the way I prefer.  No extra modifiers to remember, no players wondering why the AC suddenly went up (and why the golem&#8217;s AC went up more (or didn&#8217;t go up more) than than the zombie&#8217;s.</p>
]]></content:encoded>
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	<item>
		<title>By: norm</title>
		<link>http://criticalanklebites.com/2007/11/21/critical-hits-a-variant/#comment-27</link>
		<dc:creator>norm</dc:creator>
		<pubDate>Sun, 02 Dec 2007 03:05:08 +0000</pubDate>
		<guid isPermaLink="false">http://criticalanklebites.com/2007/11/21/critical-hits-a-variant/#comment-27</guid>
		<description>I&#039;d rather do math than have extra dice rolls.

I think there already is crit resistance.  You even mentioned it.  Confirmation roll combined with AC.</description>
		<content:encoded><![CDATA[<p>I&#8217;d rather do math than have extra dice rolls.</p>
<p>I think there already is crit resistance.  You even mentioned it.  Confirmation roll combined with AC.</p>
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