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	<title>Comments on: Throwing/Returning &#8211; a Variant</title>
	<atom:link href="http://criticalanklebites.com/2007/12/21/throwingreturning-a-variant/feed/" rel="self" type="application/rss+xml" />
	<link>http://criticalanklebites.com/2007/12/21/throwingreturning-a-variant/</link>
	<description>Snow, ice, and rolling dice!</description>
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		<title>By: Graham</title>
		<link>http://criticalanklebites.com/2007/12/21/throwingreturning-a-variant/#comment-41</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Fri, 21 Dec 2007 19:59:46 +0000</pubDate>
		<guid isPermaLink="false">http://criticalanklebites.com/2007/12/21/throwingreturning-a-variant/#comment-41</guid>
		<description>Hmm... Weapon Crystal could work as well.  Right now I&#039;m just trying to keep it simple, but that could be an interesting variation.

&lt;b&gt;Dave:&lt;/b&gt; actually, most MIC enhancements are still  X modifiers, mostly due building off the formulas of the DMG enhancements I think, but more of them are set costs.  It&#039;s a nice change.

Ghost Touch should definitely be a set value, I think.

And yes, there are times when you&#039;d take returning without throwing.  That&#039;s why I had this enchantment give a +10 to the RI of a throwing weapon.  Does that sound like a good trade?  Let me know.

&lt;b&gt;Ronin:&lt;/b&gt; For the Gnome Hooked Hammer, technically this still only applies to a single head, so only that head would be &quot;throwable&quot;.

That&#039;s rather silly, though.  I&#039;d allow it for both.  It&#039;s not unbalanced.</description>
		<content:encoded><![CDATA[<p>Hmm&#8230; Weapon Crystal could work as well.  Right now I&#8217;m just trying to keep it simple, but that could be an interesting variation.</p>
<p><b>Dave:</b> actually, most MIC enhancements are still  X modifiers, mostly due building off the formulas of the DMG enhancements I think, but more of them are set costs.  It&#8217;s a nice change.</p>
<p>Ghost Touch should definitely be a set value, I think.</p>
<p>And yes, there are times when you&#8217;d take returning without throwing.  That&#8217;s why I had this enchantment give a +10 to the RI of a throwing weapon.  Does that sound like a good trade?  Let me know.</p>
<p><b>Ronin:</b> For the Gnome Hooked Hammer, technically this still only applies to a single head, so only that head would be &#8220;throwable&#8221;.</p>
<p>That&#8217;s rather silly, though.  I&#8217;d allow it for both.  It&#8217;s not unbalanced.</p>
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		<title>By: ChattyDm</title>
		<link>http://criticalanklebites.com/2007/12/21/throwingreturning-a-variant/#comment-40</link>
		<dc:creator>ChattyDm</dc:creator>
		<pubDate>Fri, 21 Dec 2007 19:03:58 +0000</pubDate>
		<guid isPermaLink="false">http://criticalanklebites.com/2007/12/21/throwingreturning-a-variant/#comment-40</guid>
		<description>Here&#039;s a though, why not make it a Weapon Crystal?

Each of the 3 Power levels sees a Range Increase and a More rapid return so that the highest power allows a GreatAxe to be Thrown, returned and thrown back as many tines as you have iterative attacks?

I&#039;m just saying...</description>
		<content:encoded><![CDATA[<p>Here&#8217;s a though, why not make it a Weapon Crystal?</p>
<p>Each of the 3 Power levels sees a Range Increase and a More rapid return so that the highest power allows a GreatAxe to be Thrown, returned and thrown back as many tines as you have iterative attacks?</p>
<p>I&#8217;m just saying&#8230;</p>
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		<title>By: Dave T. Game</title>
		<link>http://criticalanklebites.com/2007/12/21/throwingreturning-a-variant/#comment-39</link>
		<dc:creator>Dave T. Game</dc:creator>
		<pubDate>Fri, 21 Dec 2007 18:28:33 +0000</pubDate>
		<guid isPermaLink="false">http://criticalanklebites.com/2007/12/21/throwingreturning-a-variant/#comment-39</guid>
		<description>Well, there are certainly times you take Returning without taking Throwing first (if it&#039;s already a thrown weapon.)  But vice versa? Yeah, combining them is much cooler and will get used more often as a flat cost upgrade.

Probably there&#039;s a number of enhancements in the DMG that would benefit from the MIC costing. I shouldn&#039;t be forced to choose between extra +1d6 energy damage and something like ghost touch.</description>
		<content:encoded><![CDATA[<p>Well, there are certainly times you take Returning without taking Throwing first (if it&#8217;s already a thrown weapon.)  But vice versa? Yeah, combining them is much cooler and will get used more often as a flat cost upgrade.</p>
<p>Probably there&#8217;s a number of enhancements in the DMG that would benefit from the MIC costing. I shouldn&#8217;t be forced to choose between extra +1d6 energy damage and something like ghost touch.</p>
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		<title>By: Ronin</title>
		<link>http://criticalanklebites.com/2007/12/21/throwingreturning-a-variant/#comment-38</link>
		<dc:creator>Ronin</dc:creator>
		<pubDate>Fri, 21 Dec 2007 17:23:12 +0000</pubDate>
		<guid isPermaLink="false">http://criticalanklebites.com/2007/12/21/throwingreturning-a-variant/#comment-38</guid>
		<description>I like the idea of combining them. Because to really make the weapon worth while. You really need both anyways. 

I like the idea of an all in one weapon. That can be used in ranged or melee combat. Granted its still not a great ranged weapon. But I can deal with that. 

I&#039;ll take this all a step further. How about a gnome hooked hammer with throwing/returning feature. So not only do you have a melee/ranged weapon. But a weapon capable or bludgeoning, and peircing damage.</description>
		<content:encoded><![CDATA[<p>I like the idea of combining them. Because to really make the weapon worth while. You really need both anyways. </p>
<p>I like the idea of an all in one weapon. That can be used in ranged or melee combat. Granted its still not a great ranged weapon. But I can deal with that. </p>
<p>I&#8217;ll take this all a step further. How about a gnome hooked hammer with throwing/returning feature. So not only do you have a melee/ranged weapon. But a weapon capable or bludgeoning, and peircing damage.</p>
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