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	<title>Comments on: Pathfinder 2 &#8211; Yay, we fought something that isn&#8217;t a Goblin!</title>
	<atom:link href="http://criticalanklebites.com/2008/01/24/pathfinder-2-yay-we-fought-something-that-isnt-a-goblin/feed/" rel="self" type="application/rss+xml" />
	<link>http://criticalanklebites.com/2008/01/24/pathfinder-2-yay-we-fought-something-that-isnt-a-goblin/</link>
	<description>Snow, ice, and rolling dice!</description>
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		<title>By: DM Chronicles: The legend of the Broken Dice, Session 2, Part 1 : Critical Hits</title>
		<link>http://criticalanklebites.com/2008/01/24/pathfinder-2-yay-we-fought-something-that-isnt-a-goblin/#comment-2164</link>
		<dc:creator>DM Chronicles: The legend of the Broken Dice, Session 2, Part 1 : Critical Hits</dc:creator>
		<pubDate>Sun, 24 Jan 2010 22:20:49 +0000</pubDate>
		<guid isPermaLink="false">http://criticalanklebites.com/2008/01/24/pathfinder-2-yay-we-fought-something-that-isnt-a-goblin/#comment-2164</guid>
		<description>[...] remembering that Graham&#8217;s players had no intention of sticking around town , waiting for stuff to happen, I sprung the next [...]</description>
		<content:encoded><![CDATA[<p>[...] remembering that Graham&#8217;s players had no intention of sticking around town , waiting for stuff to happen, I sprung the next [...]</p>
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		<title>By: Musings of the Chatty DM &#187; DM Chronicles: The legend of the Broken Dice, Session 2, Part 1</title>
		<link>http://criticalanklebites.com/2008/01/24/pathfinder-2-yay-we-fought-something-that-isnt-a-goblin/#comment-77</link>
		<dc:creator>Musings of the Chatty DM &#187; DM Chronicles: The legend of the Broken Dice, Session 2, Part 1</dc:creator>
		<pubDate>Wed, 20 Feb 2008 01:16:36 +0000</pubDate>
		<guid isPermaLink="false">http://criticalanklebites.com/2008/01/24/pathfinder-2-yay-we-fought-something-that-isnt-a-goblin/#comment-77</guid>
		<description>[...] remembering that Graham&#8217;s players had no intention of sticking around town , waiting for stuff to happen, I sprung the next [...]</description>
		<content:encoded><![CDATA[<p>[...] remembering that Graham&#8217;s players had no intention of sticking around town , waiting for stuff to happen, I sprung the next [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Musings of the Chatty DM &#187; DM Chronicles: The legend of the Broken Dice, Session 2, Part 1</title>
		<link>http://criticalanklebites.com/2008/01/24/pathfinder-2-yay-we-fought-something-that-isnt-a-goblin/#comment-78</link>
		<dc:creator>Musings of the Chatty DM &#187; DM Chronicles: The legend of the Broken Dice, Session 2, Part 1</dc:creator>
		<pubDate>Wed, 20 Feb 2008 01:16:36 +0000</pubDate>
		<guid isPermaLink="false">http://criticalanklebites.com/2008/01/24/pathfinder-2-yay-we-fought-something-that-isnt-a-goblin/#comment-78</guid>
		<description>[...] remembering that Graham&#8217;s players had no intention of sticking around town , waiting for stuff to happen, I sprung the next [...]</description>
		<content:encoded><![CDATA[<p>[...] remembering that Graham&#8217;s players had no intention of sticking around town , waiting for stuff to happen, I sprung the next [...]</p>
]]></content:encoded>
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		<title>By: Crut</title>
		<link>http://criticalanklebites.com/2008/01/24/pathfinder-2-yay-we-fought-something-that-isnt-a-goblin/#comment-66</link>
		<dc:creator>Crut</dc:creator>
		<pubDate>Sat, 02 Feb 2008 00:07:21 +0000</pubDate>
		<guid isPermaLink="false">http://criticalanklebites.com/2008/01/24/pathfinder-2-yay-we-fought-something-that-isnt-a-goblin/#comment-66</guid>
		<description>I&#039;m also running this campaign with my group, and I&#039;ll second that irritation with the railroading.  This is often a problem with premade adventures, even really good ones like this one.  

For example: my players wanted to go out and run down every goblin in the area the day after the initial assault, something the adventure doesn&#039;t really account for.  It kind of assumes that the characters will just kind of hang out in Sandpoint.  

The way I was able to manage the railroad was with the excellent description of Sandpoint that is found in the adventure.  Every place of business has an interesting character that you can use to keep the players on the tracks.  It actually ended up being kind of fun as I was able to distract my players with intrigue and NPC interactions so that they didn&#039;t run away on me during our first session.</description>
		<content:encoded><![CDATA[<p>I&#8217;m also running this campaign with my group, and I&#8217;ll second that irritation with the railroading.  This is often a problem with premade adventures, even really good ones like this one.  </p>
<p>For example: my players wanted to go out and run down every goblin in the area the day after the initial assault, something the adventure doesn&#8217;t really account for.  It kind of assumes that the characters will just kind of hang out in Sandpoint.  </p>
<p>The way I was able to manage the railroad was with the excellent description of Sandpoint that is found in the adventure.  Every place of business has an interesting character that you can use to keep the players on the tracks.  It actually ended up being kind of fun as I was able to distract my players with intrigue and NPC interactions so that they didn&#8217;t run away on me during our first session.</p>
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		<title>By: Graham</title>
		<link>http://criticalanklebites.com/2008/01/24/pathfinder-2-yay-we-fought-something-that-isnt-a-goblin/#comment-64</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Sun, 27 Jan 2008 16:14:51 +0000</pubDate>
		<guid isPermaLink="false">http://criticalanklebites.com/2008/01/24/pathfinder-2-yay-we-fought-something-that-isnt-a-goblin/#comment-64</guid>
		<description>Oh, and the expression on everyones&#039; faces when Ameiko states she needs to go warn her father...

&quot;Yeah, um, about that...&quot;

Gold!</description>
		<content:encoded><![CDATA[<p>Oh, and the expression on everyones&#8217; faces when Ameiko states she needs to go warn her father&#8230;</p>
<p>&#8220;Yeah, um, about that&#8230;&#8221;</p>
<p>Gold!</p>
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		<title>By: Graham</title>
		<link>http://criticalanklebites.com/2008/01/24/pathfinder-2-yay-we-fought-something-that-isnt-a-goblin/#comment-63</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Sun, 27 Jan 2008 00:58:06 +0000</pubDate>
		<guid isPermaLink="false">http://criticalanklebites.com/2008/01/24/pathfinder-2-yay-we-fought-something-that-isnt-a-goblin/#comment-63</guid>
		<description>While it&#039;s not normally your role of choice, you tend to do pretty well as the group leader.  Or at least as the voice of reason. :D</description>
		<content:encoded><![CDATA[<p>While it&#8217;s not normally your role of choice, you tend to do pretty well as the group leader.  Or at least as the voice of reason. <img src='http://criticalanklebites.com/wp-content/plugins/smilies-themer/adiumicons/biggrin.png' alt=':D' class='wp-smiley' /> </p>
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		<title>By: Christine aka Nox aka Karen</title>
		<link>http://criticalanklebites.com/2008/01/24/pathfinder-2-yay-we-fought-something-that-isnt-a-goblin/#comment-62</link>
		<dc:creator>Christine aka Nox aka Karen</dc:creator>
		<pubDate>Sun, 27 Jan 2008 00:54:04 +0000</pubDate>
		<guid isPermaLink="false">http://criticalanklebites.com/2008/01/24/pathfinder-2-yay-we-fought-something-that-isnt-a-goblin/#comment-62</guid>
		<description>So this is kind of a new experience for me, being the sane leader-type of the group (Usually I&#039;m one of the ones running around after &quot;XP chunks&quot; or lootz). But when there&#039;s a mini-psycho sorcerer, a trigger-happy (against gobbos at least) ranger, and a rogue kitty cat around,  somebody has to take the lead, and I got elected I guess. Hopefully the dwarf cleric tilts a little more toward sanity.

Yeah, specifically I&#039;m talking about the &quot;hey, let&#039;s invade a freaking goblin village&quot; scenario that cropped up. It&#039;s metagaming, I know, but when the DM is sitting there saying outright that he won&#039;t protect us from our own stupid decisions, it&#039;s time to back away... and no one else seemed to be listening.

Had they gone forward, I guess I would have been hanging out back at the inn for a couple of days until a new batch of adventures wandered into town. :P

Also, yay level 2!</description>
		<content:encoded><![CDATA[<p>So this is kind of a new experience for me, being the sane leader-type of the group (Usually I&#8217;m one of the ones running around after &#8220;XP chunks&#8221; or lootz). But when there&#8217;s a mini-psycho sorcerer, a trigger-happy (against gobbos at least) ranger, and a rogue kitty cat around,  somebody has to take the lead, and I got elected I guess. Hopefully the dwarf cleric tilts a little more toward sanity.</p>
<p>Yeah, specifically I&#8217;m talking about the &#8220;hey, let&#8217;s invade a freaking goblin village&#8221; scenario that cropped up. It&#8217;s metagaming, I know, but when the DM is sitting there saying outright that he won&#8217;t protect us from our own stupid decisions, it&#8217;s time to back away&#8230; and no one else seemed to be listening.</p>
<p>Had they gone forward, I guess I would have been hanging out back at the inn for a couple of days until a new batch of adventures wandered into town. <img src='http://criticalanklebites.com/wp-content/plugins/smilies-themer/adiumicons/tongue.png' alt=':P' class='wp-smiley' /><br />
Also, yay level 2!</p>
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		<title>By: Graham</title>
		<link>http://criticalanklebites.com/2008/01/24/pathfinder-2-yay-we-fought-something-that-isnt-a-goblin/#comment-61</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Thu, 24 Jan 2008 16:09:02 +0000</pubDate>
		<guid isPermaLink="false">http://criticalanklebites.com/2008/01/24/pathfinder-2-yay-we-fought-something-that-isnt-a-goblin/#comment-61</guid>
		<description>Agreed, Dave, and I warned them about this as well.  This is the first point where I actually was uncomfortable with it, however.  Really, the whole issue was caused by external factors.

Usually, my group has a kind of plot sense, where the way they want to go it the way I&#039;ve plotted out.  If they do leave the plot, I&#039;m usually good enough with improvisation to account for it and still make sure everyone has fun.  This time, unfortunately, I wasn&#039;t up to the task, and the game just had a bit of a forced feeling at that part.</description>
		<content:encoded><![CDATA[<p>Agreed, Dave, and I warned them about this as well.  This is the first point where I actually was uncomfortable with it, however.  Really, the whole issue was caused by external factors.</p>
<p>Usually, my group has a kind of plot sense, where the way they want to go it the way I&#8217;ve plotted out.  If they do leave the plot, I&#8217;m usually good enough with improvisation to account for it and still make sure everyone has fun.  This time, unfortunately, I wasn&#8217;t up to the task, and the game just had a bit of a forced feeling at that part.</p>
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		<title>By: Dave T. Game</title>
		<link>http://criticalanklebites.com/2008/01/24/pathfinder-2-yay-we-fought-something-that-isnt-a-goblin/#comment-60</link>
		<dc:creator>Dave T. Game</dc:creator>
		<pubDate>Thu, 24 Jan 2008 16:01:25 +0000</pubDate>
		<guid isPermaLink="false">http://criticalanklebites.com/2008/01/24/pathfinder-2-yay-we-fought-something-that-isnt-a-goblin/#comment-60</guid>
		<description>As much as I like the Pathfinder series, I found that railroading was inevitable. I told the players up front that this is a premade adventure/campaign, and as such would not nearly be as free form as a game I plan myself. 

My players got just a little beyond where you are, and we haven&#039;t gotten a chance to get back to it yet. I&#039;m curious to hear how the next part goes for you...</description>
		<content:encoded><![CDATA[<p>As much as I like the Pathfinder series, I found that railroading was inevitable. I told the players up front that this is a premade adventure/campaign, and as such would not nearly be as free form as a game I plan myself. </p>
<p>My players got just a little beyond where you are, and we haven&#8217;t gotten a chance to get back to it yet. I&#8217;m curious to hear how the next part goes for you&#8230;</p>
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		<title>By: The Chatty DM</title>
		<link>http://criticalanklebites.com/2008/01/24/pathfinder-2-yay-we-fought-something-that-isnt-a-goblin/#comment-59</link>
		<dc:creator>The Chatty DM</dc:creator>
		<pubDate>Thu, 24 Jan 2008 11:07:02 +0000</pubDate>
		<guid isPermaLink="false">http://criticalanklebites.com/2008/01/24/pathfinder-2-yay-we-fought-something-that-isnt-a-goblin/#comment-59</guid>
		<description>Maybe the invincibility is a function of the whims of the gods of Dice.

You played the adventure quite correctly IMO and I agree that expecting PCs to listen to a NPC is a structural weakness for an adventure.  I think it&#039;s assumed that PCs basking in the glow of heroism and having bonded with Sandpoint would have been enough.  

Well I&#039;m glad your group is forming/storming without any furniture being broken... :)</description>
		<content:encoded><![CDATA[<p>Maybe the invincibility is a function of the whims of the gods of Dice.</p>
<p>You played the adventure quite correctly IMO and I agree that expecting PCs to listen to a NPC is a structural weakness for an adventure.  I think it&#8217;s assumed that PCs basking in the glow of heroism and having bonded with Sandpoint would have been enough.  </p>
<p>Well I&#8217;m glad your group is forming/storming without any furniture being broken&#8230; <img src='http://criticalanklebites.com/wp-content/plugins/smilies-themer/adiumicons/happy.png' alt=':)' class='wp-smiley' /> </p>
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