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	<title>Comments on: Ramble and Request</title>
	<atom:link href="http://criticalanklebites.com/2008/02/17/ramble-and-request/feed/" rel="self" type="application/rss+xml" />
	<link>http://criticalanklebites.com/2008/02/17/ramble-and-request/</link>
	<description>Snow, ice, and rolling dice!</description>
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		<title>By: Graham</title>
		<link>http://criticalanklebites.com/2008/02/17/ramble-and-request/#comment-130</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Thu, 10 Apr 2008 16:41:12 +0000</pubDate>
		<guid isPermaLink="false">http://criticalanklebites.com/2008/02/17/ramble-and-request/#comment-130</guid>
		<description>Thank you, Noumenon!

I have a couple ideas for the Charm Person issue.  I&#039;ll put them up as soon as I can.</description>
		<content:encoded><![CDATA[<p>Thank you, Noumenon!</p>
<p>I have a couple ideas for the Charm Person issue.  I&#8217;ll put them up as soon as I can.</p>
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		<title>By: Noumenon</title>
		<link>http://criticalanklebites.com/2008/02/17/ramble-and-request/#comment-128</link>
		<dc:creator>Noumenon</dc:creator>
		<pubDate>Thu, 10 Apr 2008 16:18:58 +0000</pubDate>
		<guid isPermaLink="false">http://criticalanklebites.com/2008/02/17/ramble-and-request/#comment-128</guid>
		<description>You are going to have a heck of a lot more readers than that if you do more posts like your one on the Rule of Cool.  Loving the campaign log posts too.

I would like a better way to handle &quot;Charm Person&quot; type spells.  I can never start spellcasting in a conversation without making the person so suspicious my DM wants to roll initiative.  I don&#039;t want to be reduced to casting a flavorful spell like Hypnotism from around the corner, and I don&#039;t want to waste my feats on silent spells.</description>
		<content:encoded><![CDATA[<p>You are going to have a heck of a lot more readers than that if you do more posts like your one on the Rule of Cool.  Loving the campaign log posts too.</p>
<p>I would like a better way to handle &#8220;Charm Person&#8221; type spells.  I can never start spellcasting in a conversation without making the person so suspicious my DM wants to roll initiative.  I don&#8217;t want to be reduced to casting a flavorful spell like Hypnotism from around the corner, and I don&#8217;t want to waste my feats on silent spells.</p>
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		<title>By: Graham</title>
		<link>http://criticalanklebites.com/2008/02/17/ramble-and-request/#comment-76</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Mon, 18 Feb 2008 00:37:58 +0000</pubDate>
		<guid isPermaLink="false">http://criticalanklebites.com/2008/02/17/ramble-and-request/#comment-76</guid>
		<description>Hmm...

This one is a complex issue.

I&#039;d probably start off with a variation of Ruch Burlew&#039;s Diplomacy rules.  I will definitely put this in the think tank, though it may take me a little bit to get at the core of it all.

Expect me to write this this week, and get back to it asap.</description>
		<content:encoded><![CDATA[<p>Hmm&#8230;</p>
<p>This one is a complex issue.</p>
<p>I&#8217;d probably start off with a variation of Ruch Burlew&#8217;s Diplomacy rules.  I will definitely put this in the think tank, though it may take me a little bit to get at the core of it all.</p>
<p>Expect me to write this this week, and get back to it asap.</p>
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	<item>
		<title>By: Tommi</title>
		<link>http://criticalanklebites.com/2008/02/17/ramble-and-request/#comment-75</link>
		<dc:creator>Tommi</dc:creator>
		<pubDate>Sun, 17 Feb 2008 21:21:49 +0000</pubDate>
		<guid isPermaLink="false">http://criticalanklebites.com/2008/02/17/ramble-and-request/#comment-75</guid>
		<description>My personal priorities are: 1. Player can make difference; that is, choose to succeed when it is important.
2. Negotiation, not mind control.
3. Binding results. This is not contradictory with 2.
4. The players always get to roll dice, but can still be affected.
5. The character&#039;s style matters: Intimidation and seduction, even if used to achieve the same goal, have different consequences.
6. The rules can be ignored when they are not needed, yet are robust enough to handle minor disagreements between players that are also disagreements between characters.

Is that too hard, not hard enough, or something between?</description>
		<content:encoded><![CDATA[<p>My personal priorities are: 1. Player can make difference; that is, choose to succeed when it is important.<br />
2. Negotiation, not mind control.<br />
3. Binding results. This is not contradictory with 2.<br />
4. The players always get to roll dice, but can still be affected.<br />
5. The character&#8217;s style matters: Intimidation and seduction, even if used to achieve the same goal, have different consequences.<br />
6. The rules can be ignored when they are not needed, yet are robust enough to handle minor disagreements between players that are also disagreements between characters.</p>
<p>Is that too hard, not hard enough, or something between?</p>
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	<item>
		<title>By: Graham</title>
		<link>http://criticalanklebites.com/2008/02/17/ramble-and-request/#comment-74</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Sun, 17 Feb 2008 16:29:37 +0000</pubDate>
		<guid isPermaLink="false">http://criticalanklebites.com/2008/02/17/ramble-and-request/#comment-74</guid>
		<description>Alright, Tommi.  Nice and vague. :P

Is there something in particular that you would want to get out of such a system?</description>
		<content:encoded><![CDATA[<p>Alright, Tommi.  Nice and vague. <img src='http://criticalanklebites.com/wp-content/plugins/smilies-themer/adiumicons/tongue.png' alt=':P' class='wp-smiley' /> </p>
<p>Is there something in particular that you would want to get out of such a system?</p>
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	<item>
		<title>By: Tommi</title>
		<link>http://criticalanklebites.com/2008/02/17/ramble-and-request/#comment-73</link>
		<dc:creator>Tommi</dc:creator>
		<pubDate>Sun, 17 Feb 2008 11:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://criticalanklebites.com/2008/02/17/ramble-and-request/#comment-73</guid>
		<description>The way social stuff, especially lying, is handled is always interesting. So, if you have a shortage of ideas, write a bit something about them.</description>
		<content:encoded><![CDATA[<p>The way social stuff, especially lying, is handled is always interesting. So, if you have a shortage of ideas, write a bit something about them.</p>
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