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	<title>Comments on: Pathfinder 16 &amp; 17 &#8211; Good sections, but&#8230;</title>
	<atom:link href="http://criticalanklebites.com/2008/06/21/pathfinder-16-17-good-sections-but/feed/" rel="self" type="application/rss+xml" />
	<link>http://criticalanklebites.com/2008/06/21/pathfinder-16-17-good-sections-but/</link>
	<description>Snow, ice, and rolling dice!</description>
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		<title>By: Graham</title>
		<link>http://criticalanklebites.com/2008/06/21/pathfinder-16-17-good-sections-but/#comment-263</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Wed, 25 Jun 2008 16:42:58 +0000</pubDate>
		<guid isPermaLink="false">http://criticalanklebites.com/?p=108#comment-263</guid>
		<description>Somewhat, yes.

It actually ended up making Nox (the Dex-based Swordsage) &lt;i&gt;more&lt;/i&gt; effective than normal.  It could have been interesting.  Unfortunately, the encounter in the room just didn&#039;t last long enough to get any noticeable effect from it.</description>
		<content:encoded><![CDATA[<p>Somewhat, yes.</p>
<p>It actually ended up making Nox (the Dex-based Swordsage) <i>more</i> effective than normal.  It could have been interesting.  Unfortunately, the encounter in the room just didn&#8217;t last long enough to get any noticeable effect from it.</p>
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		<title>By: Noumenon</title>
		<link>http://criticalanklebites.com/2008/06/21/pathfinder-16-17-good-sections-but/#comment-262</link>
		<dc:creator>Noumenon</dc:creator>
		<pubDate>Wed, 25 Jun 2008 12:41:32 +0000</pubDate>
		<guid isPermaLink="false">http://criticalanklebites.com/?p=108#comment-262</guid>
		<description>That reduce person room sounds like fun!!</description>
		<content:encoded><![CDATA[<p>That reduce person room sounds like fun!!</p>
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		<title>By: Graham</title>
		<link>http://criticalanklebites.com/2008/06/21/pathfinder-16-17-good-sections-but/#comment-259</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Mon, 23 Jun 2008 18:21:20 +0000</pubDate>
		<guid isPermaLink="false">http://criticalanklebites.com/?p=108#comment-259</guid>
		<description>Could be.  But they still need to fit in in the horizontal dimensions.  And since you still can&#039;t even fit one in... yeah.

Additionally, that makes them all vertical above each other.  In some circumstances, this will make the battle immensely tougher, as the characters can&#039;t reach the monsters.  In our case, only the cleric would have trouble, but still.  The monsters themselves become rather useless, however, as they lose their ability to attack, other than to spray web every 5 rounds.

Besides all that, these are three CR 6 creatures.  Against a level 11 party.  This becomes an annoying speedbump with some web to brush off afterwards.

Yeah... I&#039;m glad I got rid of that.

All that said, welcome to the site.</description>
		<content:encoded><![CDATA[<p>Could be.  But they still need to fit in in the horizontal dimensions.  And since you still can&#8217;t even fit one in&#8230; yeah.</p>
<p>Additionally, that makes them all vertical above each other.  In some circumstances, this will make the battle immensely tougher, as the characters can&#8217;t reach the monsters.  In our case, only the cleric would have trouble, but still.  The monsters themselves become rather useless, however, as they lose their ability to attack, other than to spray web every 5 rounds.</p>
<p>Besides all that, these are three CR 6 creatures.  Against a level 11 party.  This becomes an annoying speedbump with some web to brush off afterwards.</p>
<p>Yeah&#8230; I&#8217;m glad I got rid of that.</p>
<p>All that said, welcome to the site.</p>
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		<title>By: ktrey</title>
		<link>http://criticalanklebites.com/2008/06/21/pathfinder-16-17-good-sections-but/#comment-258</link>
		<dc:creator>ktrey</dc:creator>
		<pubDate>Mon, 23 Jun 2008 17:57:16 +0000</pubDate>
		<guid isPermaLink="false">http://criticalanklebites.com/?p=108#comment-258</guid>
		<description>Hi!

I&#039;ve been following your session summaries for a while now, and will hopefully soon by running the AP for my players.

If I remember correctly, in the eliminated second encounter above, didn&#039;t the gargantuan beasties have a listed Climb speed? I agree that it&#039;s still a tight squeeze, but that could make for an interesting fight.</description>
		<content:encoded><![CDATA[<p>Hi!</p>
<p>I&#8217;ve been following your session summaries for a while now, and will hopefully soon by running the AP for my players.</p>
<p>If I remember correctly, in the eliminated second encounter above, didn&#8217;t the gargantuan beasties have a listed Climb speed? I agree that it&#8217;s still a tight squeeze, but that could make for an interesting fight.</p>
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		<title>By: Christine aka Nox, etc</title>
		<link>http://criticalanklebites.com/2008/06/21/pathfinder-16-17-good-sections-but/#comment-256</link>
		<dc:creator>Christine aka Nox, etc</dc:creator>
		<pubDate>Sun, 22 Jun 2008 06:01:45 +0000</pubDate>
		<guid isPermaLink="false">http://criticalanklebites.com/?p=108#comment-256</guid>
		<description>Yeah, very proud indeed. It felt like the best thing I&#039;ve ever done playing D&amp;D.

I would still have been worried about the number of fireballs even with Evasion, but  we also realized that I can only fail that particular reflex save on a natural 1 (DC 14, I have Reflex 15) :D</description>
		<content:encoded><![CDATA[<p>Yeah, very proud indeed. It felt like the best thing I&#8217;ve ever done playing D&amp;D.</p>
<p>I would still have been worried about the number of fireballs even with Evasion, but  we also realized that I can only fail that particular reflex save on a natural 1 (DC 14, I have Reflex 15) <img src='http://criticalanklebites.com/wp-content/plugins/smilies-themer/adiumicons/biggrin.png' alt=':D' class='wp-smiley' /> </p>
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