Note: Holes in this idea have been found. Read the next post for more.
So, we’ve been playing 4e regularly since September 2008, and like most groups have found some things that work for us, and others that don’t.
In 4e, however, there are a lot fewer things that we don’t use as written thus far. Up until now, I’ve only found need to house rule three things.
- Daily Magic Item Uses – As suggested by Wyatt:
Unlimited Item Power: You can use any item’s daily power once per day but have no restrictions on your own uses, so you can have 10 different items and use all of their powers. Once an item’s daily power is used once it is spent – you can’t give it to another character for a go, for example.
And if anyone decides to abuse the system by hoarding multiple cheap items, you smack them with the rulebook and take the privilege away. They don’t get nice things.
- Skill Challenges – I haven’t quite figured out what to do with these, but had my first really good one at the MM2 Game Day. They are not run by the book, however, and are affected by #3.
- Skill Check DCs – The errata’d DCs are too low, and make Skill Challenges a cakewalk. The original ones (with the +5 for being skill checks) were too high, and made Skill Challenges too hard. I use the new Skill Challenge system (X/3), as the old one didn’t scale properly, and the original DCs (sans the +5 for being skill checks). It seems to give the difficulty I want.
And of course the minor per-character house rules, such as reflavouring powers or making a Wizard into a Druid.
But recently, I’ve been thinking over another house rule, which I want to present to you here (and to the players on Sunday).
Let me start with a question.