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	<title>Comments for criticalanklebites.com</title>
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	<link>http://criticalanklebites.com</link>
	<description>Snow, ice, and rolling dice!</description>
	<pubDate>Wed, 09 Jul 2008 12:46:06 +0000</pubDate>
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		<title>Comment on Pathfinder 10 - Evil, nasty clockses, we hates them! by Rustle</title>
		<link>http://criticalanklebites.com/2008/04/25/pathfinder-10-evil-nasty-clockses-we-hates-them/#comment-265</link>
		<dc:creator>Rustle</dc:creator>
		<pubDate>Sat, 05 Jul 2008 14:23:01 +0000</pubDate>
		<guid isPermaLink="false">http://criticalanklebites.com/?p=84#comment-265</guid>
		<description>It is a tough ending to the adventure but that is where the GM comes in.  I played everything according to book (except I kept forgetting the wisdom drain) but also looked at it as a learning experience for the Lamia.  Here are these evil thugs that keep messing with her bosses plans for bringing back civilization to the world.  Her necklace lets him know everything that she sees so in the combat she tests each player character.  She has learned the party is ranged attack weak.  Hurt badly she flies off determined to finish the party.  Learns they are going to Turtleback so seeks out and charms a couple of harpies from the Marshfens to help attack them on the boat.  Well that will be the beginning of the next session.</description>
		<content:encoded><![CDATA[<p>It is a tough ending to the adventure but that is where the GM comes in.  I played everything according to book (except I kept forgetting the wisdom drain) but also looked at it as a learning experience for the Lamia.  Here are these evil thugs that keep messing with her bosses plans for bringing back civilization to the world.  Her necklace lets him know everything that she sees so in the combat she tests each player character.  She has learned the party is ranged attack weak.  Hurt badly she flies off determined to finish the party.  Learns they are going to Turtleback so seeks out and charms a couple of harpies from the Marshfens to help attack them on the boat.  Well that will be the beginning of the next session.</p>
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		<title>Comment on Final thoughts after marathon 4e release day events by Scott&#8217;s Corner &#187; Blog Archive &#187; 4e Month One: Links n Stuff organized</title>
		<link>http://criticalanklebites.com/2008/06/07/final-thoughts-after-marathon-4e-release-day-events/#comment-264</link>
		<dc:creator>Scott&#8217;s Corner &#187; Blog Archive &#187; 4e Month One: Links n Stuff organized</dc:creator>
		<pubDate>Thu, 26 Jun 2008 17:29:29 +0000</pubDate>
		<guid isPermaLink="false">http://criticalanklebites.com/?p=107#comment-264</guid>
		<description>[...] Fred Hicks enjoys it. Rob Donoghue preps 4e: 1, 2, 3, and Plays. Keep on the Shadowfell: Graham GMs, Chris Chinn plays, Ping GMs, as does Doyce. Doyce reports: The DnD 4.0 game with the seven-year [...]</description>
		<content:encoded><![CDATA[<p>[...] Fred Hicks enjoys it. Rob Donoghue preps 4e: 1, 2, 3, and Plays. Keep on the Shadowfell: Graham GMs, Chris Chinn plays, Ping GMs, as does Doyce. Doyce reports: The DnD 4.0 game with the seven-year [...]</p>
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		<title>Comment on Pathfinder 16 &#038; 17 - Good sections, but&#8230; by Graham</title>
		<link>http://criticalanklebites.com/2008/06/21/pathfinder-16-17-good-sections-but/#comment-263</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Wed, 25 Jun 2008 16:42:58 +0000</pubDate>
		<guid isPermaLink="false">http://criticalanklebites.com/?p=108#comment-263</guid>
		<description>Somewhat, yes.

It actually ended up making Nox (the Dex-based Swordsage) &lt;i&gt;more&lt;/i&gt; effective than normal.  It could have been interesting.  Unfortunately, the encounter in the room just didn't last long enough to get any noticeable effect from it.</description>
		<content:encoded><![CDATA[<p>Somewhat, yes.</p>
<p>It actually ended up making Nox (the Dex-based Swordsage) <i>more</i> effective than normal.  It could have been interesting.  Unfortunately, the encounter in the room just didn&#8217;t last long enough to get any noticeable effect from it.</p>
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		<title>Comment on Pathfinder 16 &#038; 17 - Good sections, but&#8230; by Noumenon</title>
		<link>http://criticalanklebites.com/2008/06/21/pathfinder-16-17-good-sections-but/#comment-262</link>
		<dc:creator>Noumenon</dc:creator>
		<pubDate>Wed, 25 Jun 2008 12:41:32 +0000</pubDate>
		<guid isPermaLink="false">http://criticalanklebites.com/?p=108#comment-262</guid>
		<description>That reduce person room sounds like fun!!</description>
		<content:encoded><![CDATA[<p>That reduce person room sounds like fun!!</p>
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		<title>Comment on Pathfinder 16 &#038; 17 - Good sections, but&#8230; by Graham</title>
		<link>http://criticalanklebites.com/2008/06/21/pathfinder-16-17-good-sections-but/#comment-259</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Mon, 23 Jun 2008 18:21:20 +0000</pubDate>
		<guid isPermaLink="false">http://criticalanklebites.com/?p=108#comment-259</guid>
		<description>Could be.  But they still need to fit in in the horizontal dimensions.  And since you still can't even fit one in... yeah.

Additionally, that makes them all vertical above each other.  In some circumstances, this will make the battle immensely tougher, as the characters can't reach the monsters.  In our case, only the cleric would have trouble, but still.  The monsters themselves become rather useless, however, as they lose their ability to attack, other than to spray web every 5 rounds.

Besides all that, these are three CR 6 creatures.  Against a level 11 party.  This becomes an annoying speedbump with some web to brush off afterwards.

Yeah... I'm glad I got rid of that.

All that said, welcome to the site.</description>
		<content:encoded><![CDATA[<p>Could be.  But they still need to fit in in the horizontal dimensions.  And since you still can&#8217;t even fit one in&#8230; yeah.</p>
<p>Additionally, that makes them all vertical above each other.  In some circumstances, this will make the battle immensely tougher, as the characters can&#8217;t reach the monsters.  In our case, only the cleric would have trouble, but still.  The monsters themselves become rather useless, however, as they lose their ability to attack, other than to spray web every 5 rounds.</p>
<p>Besides all that, these are three CR 6 creatures.  Against a level 11 party.  This becomes an annoying speedbump with some web to brush off afterwards.</p>
<p>Yeah&#8230; I&#8217;m glad I got rid of that.</p>
<p>All that said, welcome to the site.</p>
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		<title>Comment on Pathfinder 16 &#038; 17 - Good sections, but&#8230; by ktrey</title>
		<link>http://criticalanklebites.com/2008/06/21/pathfinder-16-17-good-sections-but/#comment-258</link>
		<dc:creator>ktrey</dc:creator>
		<pubDate>Mon, 23 Jun 2008 17:57:16 +0000</pubDate>
		<guid isPermaLink="false">http://criticalanklebites.com/?p=108#comment-258</guid>
		<description>Hi!

I've been following your session summaries for a while now, and will hopefully soon by running the AP for my players.

If I remember correctly, in the eliminated second encounter above, didn't the gargantuan beasties have a listed Climb speed? I agree that it's still a tight squeeze, but that could make for an interesting fight.</description>
		<content:encoded><![CDATA[<p>Hi!</p>
<p>I&#8217;ve been following your session summaries for a while now, and will hopefully soon by running the AP for my players.</p>
<p>If I remember correctly, in the eliminated second encounter above, didn&#8217;t the gargantuan beasties have a listed Climb speed? I agree that it&#8217;s still a tight squeeze, but that could make for an interesting fight.</p>
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		<title>Comment on Pathfinder 16 &#038; 17 - Good sections, but&#8230; by Christine aka Nox, etc</title>
		<link>http://criticalanklebites.com/2008/06/21/pathfinder-16-17-good-sections-but/#comment-256</link>
		<dc:creator>Christine aka Nox, etc</dc:creator>
		<pubDate>Sun, 22 Jun 2008 06:01:45 +0000</pubDate>
		<guid isPermaLink="false">http://criticalanklebites.com/?p=108#comment-256</guid>
		<description>Yeah, very proud indeed. It felt like the best thing I've ever done playing D&#38;D.

I would still have been worried about the number of fireballs even with Evasion, but  we also realized that I can only fail that particular reflex save on a natural 1 (DC 14, I have Reflex 15) :D</description>
		<content:encoded><![CDATA[<p>Yeah, very proud indeed. It felt like the best thing I&#8217;ve ever done playing D&amp;D.</p>
<p>I would still have been worried about the number of fireballs even with Evasion, but  we also realized that I can only fail that particular reflex save on a natural 1 (DC 14, I have Reflex 15) <img src='http://criticalanklebites.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /></p>
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		<title>Comment on Final thoughts after marathon 4e release day events by LokyCat</title>
		<link>http://criticalanklebites.com/2008/06/07/final-thoughts-after-marathon-4e-release-day-events/#comment-244</link>
		<dc:creator>LokyCat</dc:creator>
		<pubDate>Thu, 12 Jun 2008 14:42:16 +0000</pubDate>
		<guid isPermaLink="false">http://criticalanklebites.com/?p=107#comment-244</guid>
		<description>The Game Day dungeon and dragon fight was just not enough for me to make an opinion. 

As it stands I don't like the new system, I don't like the character builds and character progression I see in the PHB and in game play is more like a miniatures game then a RPG. I just duos not "feel" like D&#38;D.=/

This Friday we are running the Keep on the Shadowfell module with our own characters instead of the premade characters. The GM is making some changes to the story to have a bit more rollplaying. I am still giving it chance and tring to keep an open mind.</description>
		<content:encoded><![CDATA[<p>The Game Day dungeon and dragon fight was just not enough for me to make an opinion. </p>
<p>As it stands I don&#8217;t like the new system, I don&#8217;t like the character builds and character progression I see in the PHB and in game play is more like a miniatures game then a RPG. I just duos not &#8220;feel&#8221; like D&amp;D.=/</p>
<p>This Friday we are running the Keep on the Shadowfell module with our own characters instead of the premade characters. The GM is making some changes to the story to have a bit more rollplaying. I am still giving it chance and tring to keep an open mind.</p>
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		<title>Comment on Giant Mutant Fire Clams!!! by Graham</title>
		<link>http://criticalanklebites.com/2007/11/28/giant-mutant-fire-clams/#comment-242</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Wed, 11 Jun 2008 01:16:22 +0000</pubDate>
		<guid isPermaLink="false">http://criticalanklebites.com/2007/11/28/giant-mutant-fire-clams/#comment-242</guid>
		<description>Yeah, you need efficiency with your crazy.

Inefficient crazy is, well... most of Hollywood.</description>
		<content:encoded><![CDATA[<p>Yeah, you need efficiency with your crazy.</p>
<p>Inefficient crazy is, well&#8230; most of Hollywood.</p>
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		<title>Comment on Giant Mutant Fire Clams!!! by Jeff Rients</title>
		<link>http://criticalanklebites.com/2007/11/28/giant-mutant-fire-clams/#comment-241</link>
		<dc:creator>Jeff Rients</dc:creator>
		<pubDate>Wed, 11 Jun 2008 00:40:15 +0000</pubDate>
		<guid isPermaLink="false">http://criticalanklebites.com/2007/11/28/giant-mutant-fire-clams/#comment-241</guid>
		<description>Synnibarr has its virtues.  I sold my copies (yes, at one time I had two) because I find Encounter Critical to much more efficiently crazy for my purposes.</description>
		<content:encoded><![CDATA[<p>Synnibarr has its virtues.  I sold my copies (yes, at one time I had two) because I find Encounter Critical to much more efficiently crazy for my purposes.</p>
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