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	<title>Comments for criticalanklebites.com</title>
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	<link>http://criticalanklebites.com</link>
	<description>Snow, ice, and rolling dice!</description>
	<lastBuildDate>Wed, 30 Nov 2011 23:51:20 +0000</lastBuildDate>
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		<title>Comment on The PHB2 Druid &#8211; Nature&#8217;s Schizophrenic by Player&#8217;s Handbook 2: Bring on the Bards &#171; Berin Kinsman&#039;s Dire Blog</title>
		<link>http://criticalanklebites.com/2009/03/13/phb2-druid-preview/#comment-2495</link>
		<dc:creator>Player&#8217;s Handbook 2: Bring on the Bards &#171; Berin Kinsman&#039;s Dire Blog</dc:creator>
		<pubDate>Wed, 30 Nov 2011 23:51:20 +0000</pubDate>
		<guid isPermaLink="false">http://criticalanklebites.com/?p=259#comment-2495</guid>
		<description>[...] Critical Ankle Bites: The Druid [...]</description>
		<content:encoded><![CDATA[<p>[...] Critical Ankle Bites: The Druid [...]</p>
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		<title>Comment on Wherein I debate 4e and call Healing Surges realistic by Graham</title>
		<link>http://criticalanklebites.com/2010/04/04/wherin-i-debate-4e-and-call-healing-surges-realistic/#comment-2465</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Sat, 20 Aug 2011 19:57:09 +0000</pubDate>
		<guid isPermaLink="false">http://criticalanklebites.com/?p=342#comment-2465</guid>
		<description>Hey Uri,

Yeah, that&#039;s definitely another way to go. I&#039;ll have to remember that as an example of Second Wind.</description>
		<content:encoded><![CDATA[<p>Hey Uri,</p>
<p>Yeah, that&#8217;s definitely another way to go. I&#8217;ll have to remember that as an example of Second Wind.</p>
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		<title>Comment on Pathfinder 26 &#8211; One month after the fact. by Graham</title>
		<link>http://criticalanklebites.com/2008/10/24/pathfinder-26-one-month-after-the-fact/#comment-2464</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Sat, 20 Aug 2011 19:54:54 +0000</pubDate>
		<guid isPermaLink="false">http://criticalanklebites.com/?p=140#comment-2464</guid>
		<description>Hi Majuba,

Yeah, we did speed through the last couple adventures a bit, in particular the giants&#039; fortress, but it did go surprisingly fast.

That said, we also (at the time) played almost weekly, for 6-8 hours each session. That probably helped.

Karzoug was walloping the group pretty hard for us, too, but Holy Aura and a well-placed Wall of Force helped out immensely. The only reason he didn&#039;t do better was some convenient criticals, and some creative thinking.</description>
		<content:encoded><![CDATA[<p>Hi Majuba,</p>
<p>Yeah, we did speed through the last couple adventures a bit, in particular the giants&#8217; fortress, but it did go surprisingly fast.</p>
<p>That said, we also (at the time) played almost weekly, for 6-8 hours each session. That probably helped.</p>
<p>Karzoug was walloping the group pretty hard for us, too, but Holy Aura and a well-placed Wall of Force helped out immensely. The only reason he didn&#8217;t do better was some convenient criticals, and some creative thinking.</p>
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		<title>Comment on Wherein I debate 4e and call Healing Surges realistic by UriK</title>
		<link>http://criticalanklebites.com/2010/04/04/wherin-i-debate-4e-and-call-healing-surges-realistic/#comment-2463</link>
		<dc:creator>UriK</dc:creator>
		<pubDate>Sat, 20 Aug 2011 18:22:20 +0000</pubDate>
		<guid isPermaLink="false">http://criticalanklebites.com/?p=342#comment-2463</guid>
		<description>I have a different way of justifying healing surges. I like to say, &quot;remember when Boromir got hit by half a dozen arrows, looked as if he&#039;s about to die any minute now and then got back with double vigor and killed a million more orcs? This was a healing surge.&quot;

Uri K.
&lt;a href=&quot;http://dndkids.blogspot.com/&quot; rel=&quot;nofollow&quot;&gt;DNDkids&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>I have a different way of justifying healing surges. I like to say, &#8220;remember when Boromir got hit by half a dozen arrows, looked as if he&#8217;s about to die any minute now and then got back with double vigor and killed a million more orcs? This was a healing surge.&#8221;</p>
<p>Uri K.<br />
<a href="http://dndkids.blogspot.com/" rel="nofollow">DNDkids</a></p>
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		<title>Comment on Pathfinder 26 &#8211; One month after the fact. by Majuba</title>
		<link>http://criticalanklebites.com/2008/10/24/pathfinder-26-one-month-after-the-fact/#comment-2458</link>
		<dc:creator>Majuba</dc:creator>
		<pubDate>Sun, 14 Aug 2011 05:21:41 +0000</pubDate>
		<guid isPermaLink="false">http://criticalanklebites.com/?p=140#comment-2458</guid>
		<description>Wow - you ran the entire Rise of the Runelords in 9 months?  That&#039;s pretty impressive.  My own game took 2 months shy of 3 years.  Karzoug was defeated, though he walloped the party a good bit before getting taken out.</description>
		<content:encoded><![CDATA[<p>Wow &#8211; you ran the entire Rise of the Runelords in 9 months?  That&#8217;s pretty impressive.  My own game took 2 months shy of 3 years.  Karzoug was defeated, though he walloped the party a good bit before getting taken out.</p>
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		<title>Comment on Wherein I debate 4e and call Healing Surges realistic by The 4th edition hot button &#171; The Dread Gazebo</title>
		<link>http://criticalanklebites.com/2010/04/04/wherin-i-debate-4e-and-call-healing-surges-realistic/#comment-2376</link>
		<dc:creator>The 4th edition hot button &#171; The Dread Gazebo</dc:creator>
		<pubDate>Fri, 15 Apr 2011 19:58:37 +0000</pubDate>
		<guid isPermaLink="false">http://criticalanklebites.com/?p=342#comment-2376</guid>
		<description>[...] thoughts on the subject and I feel I have to put my two cents in on the hobby as a whole, although Graham’s rebuttal to above linked post couldn’t have been put any better in my opinion I’m choosing to still get [...]</description>
		<content:encoded><![CDATA[<p>[...] thoughts on the subject and I feel I have to put my two cents in on the hobby as a whole, although Graham’s rebuttal to above linked post couldn’t have been put any better in my opinion I’m choosing to still get [...]</p>
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		<title>Comment on Wherein I debate 4e and call Healing Surges realistic by 4e D&#38;D Plays Like a Video Game, and That&#8217;s Awesome. &#171; The Dread Gazebo</title>
		<link>http://criticalanklebites.com/2010/04/04/wherin-i-debate-4e-and-call-healing-surges-realistic/#comment-2375</link>
		<dc:creator>4e D&#38;D Plays Like a Video Game, and That&#8217;s Awesome. &#171; The Dread Gazebo</dc:creator>
		<pubDate>Mon, 11 Apr 2011 19:56:55 +0000</pubDate>
		<guid isPermaLink="false">http://criticalanklebites.com/?p=342#comment-2375</guid>
		<description>[...] the game flow along nicely. I do understand hit points are abstract and that there are a ton of plausible ways to view healing surges from an in-game perspective if there is a need for such thing, but I truly don’t think there [...]</description>
		<content:encoded><![CDATA[<p>[...] the game flow along nicely. I do understand hit points are abstract and that there are a ton of plausible ways to view healing surges from an in-game perspective if there is a need for such thing, but I truly don’t think there [...]</p>
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		<title>Comment on Wherein I debate 4e and call Healing Surges realistic by Graham</title>
		<link>http://criticalanklebites.com/2010/04/04/wherin-i-debate-4e-and-call-healing-surges-realistic/#comment-2372</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Thu, 24 Feb 2011 06:33:53 +0000</pubDate>
		<guid isPermaLink="false">http://criticalanklebites.com/?p=342#comment-2372</guid>
		<description>@DonMoody -

Ah, but then you hit one false assumption: that hit point loss, and the subsequent regaining, means physical damage and blood.

Since at least AD&amp;D 1e, stated in the books themselves, hit points have been an abstraction to represent endurance, ability, luck, and, yes, damage. This is the same thing in 4e.

A common assumption among the 4e community, for those who want to apply realistic-ish logic to a situation, is that the attack that bloodies you is the first serious attack that lands.

When you sit down between fights and recouperate, however, it&#039;s not necessarily the physical damage that&#039;s being restored. It&#039;s the endurance, skill, and luck portions of the hit point abstraction, too.

In any case, yes, it&#039;s an abstraction that makes it easier to play. I&#039;ll never argue that.

My main point was really just that a hit point system that doesn&#039;t let you recover some of that abstract endurance, skill, and luck during a rest is no more realistic, and I&#039;d even say is less realistic, than one that does.

Good discussion, regardless.</description>
		<content:encoded><![CDATA[<p>@DonMoody -</p>
<p>Ah, but then you hit one false assumption: that hit point loss, and the subsequent regaining, means physical damage and blood.</p>
<p>Since at least AD&#038;D 1e, stated in the books themselves, hit points have been an abstraction to represent endurance, ability, luck, and, yes, damage. This is the same thing in 4e.</p>
<p>A common assumption among the 4e community, for those who want to apply realistic-ish logic to a situation, is that the attack that bloodies you is the first serious attack that lands.</p>
<p>When you sit down between fights and recouperate, however, it&#8217;s not necessarily the physical damage that&#8217;s being restored. It&#8217;s the endurance, skill, and luck portions of the hit point abstraction, too.</p>
<p>In any case, yes, it&#8217;s an abstraction that makes it easier to play. I&#8217;ll never argue that.</p>
<p>My main point was really just that a hit point system that doesn&#8217;t let you recover some of that abstract endurance, skill, and luck during a rest is no more realistic, and I&#8217;d even say is less realistic, than one that does.</p>
<p>Good discussion, regardless.</p>
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		<title>Comment on Wherein I debate 4e and call Healing Surges realistic by DonMoody</title>
		<link>http://criticalanklebites.com/2010/04/04/wherin-i-debate-4e-and-call-healing-surges-realistic/#comment-2371</link>
		<dc:creator>DonMoody</dc:creator>
		<pubDate>Thu, 24 Feb 2011 00:07:16 +0000</pubDate>
		<guid isPermaLink="false">http://criticalanklebites.com/?p=342#comment-2371</guid>
		<description>I know this post was quite a while ago but I just stumbled upon it and have to comment.
The &quot;30 pushups&quot; analogy is pretty false.

Let&#039;s take a more realistic view of combat and damage.
You get in a knife fight and take damage.
The damage you would incur in such a fight is the type that would require stitches (for confirmation on that point, just ask any emergency room health care professional).
OK - so you&#039;ve just gotten stitched up.
Now for round 2 of that knife fight.
Sorry but you are *not* as good as you were before you needed to be sewn back together like a piece of cloth.
And if you are not careful, you will rip your stitches and be *worse off* than before.

The problem with the abstract aspects of 4e (or any RPG) is someone will make false analogies like the above &#039;doing exercise is like getting hurt in combat&#039; to try and justify what is, from a realistic point of view, unjustifiable.
Exercise is not combat; taking damage is not like a workout at the gym.

The game plays faster and simpler if you let players quickly heal between fights and fully heal after a single night&#039;s rest.
But making record keeping easier for the player&#039;s and the GM is exactly that and nothing more - certainly that has nothing to do with how actual human beings incur damage and recovered from that damage.

DonMoody</description>
		<content:encoded><![CDATA[<p>I know this post was quite a while ago but I just stumbled upon it and have to comment.<br />
The &#8220;30 pushups&#8221; analogy is pretty false.</p>
<p>Let&#8217;s take a more realistic view of combat and damage.<br />
You get in a knife fight and take damage.<br />
The damage you would incur in such a fight is the type that would require stitches (for confirmation on that point, just ask any emergency room health care professional).<br />
OK &#8211; so you&#8217;ve just gotten stitched up.<br />
Now for round 2 of that knife fight.<br />
Sorry but you are *not* as good as you were before you needed to be sewn back together like a piece of cloth.<br />
And if you are not careful, you will rip your stitches and be *worse off* than before.</p>
<p>The problem with the abstract aspects of 4e (or any RPG) is someone will make false analogies like the above &#8216;doing exercise is like getting hurt in combat&#8217; to try and justify what is, from a realistic point of view, unjustifiable.<br />
Exercise is not combat; taking damage is not like a workout at the gym.</p>
<p>The game plays faster and simpler if you let players quickly heal between fights and fully heal after a single night&#8217;s rest.<br />
But making record keeping easier for the player&#8217;s and the GM is exactly that and nothing more &#8211; certainly that has nothing to do with how actual human beings incur damage and recovered from that damage.</p>
<p>DonMoody</p>
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		<title>Comment on Pathfinder 26 &#8211; One month after the fact. by Graham</title>
		<link>http://criticalanklebites.com/2008/10/24/pathfinder-26-one-month-after-the-fact/#comment-2356</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Tue, 26 Oct 2010 01:52:45 +0000</pubDate>
		<guid isPermaLink="false">http://criticalanklebites.com/?p=140#comment-2356</guid>
		<description>1) I had enough to remember with a high-level mage casting shit-tons of spells.

2) Tiny minutia magic items that make huge differences in a fight - one of the reasons I&#039;ll never go back to 3.X.

3) The party was melee-heavy, and was starting to get frustrated at this floating bastard.

4) They had an idea that was cool and fun, so I would have let it succeed regardless of remembering the ring. Despite wanting this to be a by-the-book example of true high-level 3.X combat, cool and fun still trumps in my mind, and flying barbarian tackles are just that.

5) This post is over a year old.

Fail.</description>
		<content:encoded><![CDATA[<p>1) I had enough to remember with a high-level mage casting shit-tons of spells.</p>
<p>2) Tiny minutia magic items that make huge differences in a fight &#8211; one of the reasons I&#8217;ll never go back to 3.X.</p>
<p>3) The party was melee-heavy, and was starting to get frustrated at this floating bastard.</p>
<p>4) They had an idea that was cool and fun, so I would have let it succeed regardless of remembering the ring. Despite wanting this to be a by-the-book example of true high-level 3.X combat, cool and fun still trumps in my mind, and flying barbarian tackles are just that.</p>
<p>5) This post is over a year old.</p>
<p>Fail.</p>
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