Archive for January, 2008

Pathfinder 2 – Yay, we fought something that isn’t a Goblin!

Tsuto KaijitsuWelcome back, whoever is reading this.

Second game was this past weekend. A bit too short, and a bit too disorganized, but still fun.

The characters present:

  • Nox/Karen, Female Changeling Swordsage
  • Elias von Rasenberg, Male Human Ranger, favoured enemy: goblinoids
  • Mao Swiftpaw, Female Tibbit Rogue
  • Nonnie Killing van Huttington, Chaotic Evil Male Halfling Sorcerer (“Killing is my middle name”)
  • and introducing Reza, Dwarven Cleric of Desna

This game had some warning signs from the start. We normally start around 2:00-ish, but nobody arrived until almost 4:00. (Not due to anyone’s fault, as morning work schedules caused trouble.) Additionally, I had homework to do for uni that night, so the session wasn’t going to be a long one.

But we also had another player join this week. Now, our group is a bit odd, both demographically and socially.

Firstly, we have 5 players, 2 male, 3 female, for a 3:3 split including myself.

Second, the makeup of the group has been in flux for a while. A few years back, schedule conflicts mandated the change of group structure, and we brought in our Tibbit’s player. A short time later, there was a falling out in the group, and both Elias’ and Mao’s players ended up leaving for a while. Eventually, Raza’s player joined up with a couple others. Those others are too busy these days, and the falling out has been over for some time, so Elias and Mao came back since we had room.

Now, what this means is that while Myself, Nox/Karen, and Nonnie have played with everyone here, Elias, Mao, and Raza have not played together yet.

As such, the night became similar to the formation of a new gaming group, where players are beginning to get used to each other. Our friend ChattyDM would call it Storming.

Distractions came up too frequently, attention spans were short, and play time was limited. I was as guilty of this as anyone, of course, but it was all still there.

That’s not to say we didn’t have a good game, however.

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Pathfinder – Starting a new Campaign

Paizo GoblinWell, despite the crazy week I still managed to get enough prepped for a good 3-4 hours of play, after character generation was finished.

The characters present:

  • Nox, Female Changeling Swordsage (goes by the name Karen in human form)
  • Elias, Male Human Ranger, favoured enemy: goblinoids
  • Mao, Female Tibbit (halfling-cat-thing) Rogue
  • and Nonnie, Chaotic Evil Male Halfling Sorcerer with Black Dragon ancestry

Yeah, that’s right, a chaotic evil halfling sorcerer. My players tend to play good characters, for ease, but we figured this would be interesting. He’s definitely playing up the “self-preservation” aspect of CE, and turning into a little spellcasting Belkar.

So we started out with introducing the swallowtail festival, a reconsecration of the newly built church, after the last one was destroyed in a fire. Before I had droned on long enough to bore people (I think), the local priest signaled for everyone’s attention, and goblins attacked.

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Adventure Prep – Starting the new Campaign

Paizo Goblins HolidayBeen a busy week, so sorry for not updating lately.

Starting the new game in 1/2 hour. I’ll be running Paizo’s excellent Pathfinder series. Thus far, I’ve been extremely happy with what I’ve read.

Characters in this game:

  • Changeling Swordsage (trying out the Book of 9 Swords rules for the first time)
  • Halfling Sorcerer (with an emerging draconic heritage)
  • Tibbit (Halfling-cat-thing, from the Dragon Magazine Compendium) Rogue
  • Human Ranger (archery focus)
  • Dwarf Cleric of Desna (starting next game)

I’ll let you know more after the session. Time for some last-minute prep-cramming.

Redefining Alignment

Asymmetrical symbol of Chaos“Do you think you know what the word Chaotic means?


Are you sure?

Care to place a wager…”

Andy Collins, RPG System Design & Development Manager, Wizards of the Coast R&D

A while back, I got into a discussion over on Andy Collins’ message boards regarding alignment. It was called Redefining Lawfulness, and was created because the Law/Chaos axis of the D&D alignment system is not nearly as well-defined as the Good/Evil side.

Despite the focus on Law/Chaos, I felt the Good/Evil definitions were also very vague, and far too wordy. So pretty early on in the discussion, I proposed a new set of simple, yet complete, definitions for all four axes. I’ll be using these as my own guidelines when alignment questions come up in my new game that’s starting soon, and I’m going to share them with you now.

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