Archive for October, 2008

Meet the Aghar

So what do you do after you save the world in 3.5e D&D?

Why, start all over in 4e, of course!

I’m not running the game, this time.  Christine (Nox) has volunteered to do so.  Wish her luck, as she’s got quite a party to contend with.

Christine has tried to run 3.5e games in the past, but we always switched back after a few sessions.  She can give her own reasons why, but it tended to center around not being comfortable enough with her own rules knowledge to make rulings.  (I have always been the rules whore for the group, so I had an easy time coming up with consistant rulings that were fairly in line with the actual rules.  I think that she was trying to do the same, which was probably a mistake.  My style of GMing doesn’t have to be hers, by any means.  But I digress.)

Anyways, her general feeling is that she will be a lot more comfortable running 4e than 3.5e.  And I believe her.  In the few short test sessions we played before the campaign started, she was already as familiar and comfortable with the 4e rules as I had ever seen her with 3.5e.

This is one of the reasons I love 4e.

But I’ll let her tell you all about the game, and how she’s doing (well, by the way).  But right now?

You wanna hear about my Paladin?

Well, some of you may have noticed the site layout change.  If not, go look.  I’ll wait.


Read more

DDM is dead, and nobody is looting the body!

So, the D&D Miniatures line is being revamped.  The minis themselves are becoming solely an RPG accessory, and the skirmish game is no longer going to be supported.

Personally, I have no problem with this.  I never really cared for the skirmish game.  (Though I had some fun a few weeks back with the star wars minis.  Lost twice, and had Vader and a diplomat attempt a suicide melee rush.)  I’ve always just used them for D&D anyways.

But I just noticed that nobody was looting the body.

Allow me to explain.

With DDM (and Dreamblade before it) defunct, there is now a community of minis gamers with no home.  It’s not a huge community, but they need a place to go.

Why is one of the competing minis game producers (WoW minis, for instance), not offering something?  Produce stats for the DDM minis that these people already own that are compatible with your own game!  Or even just list equivalencies (DDM Orc Berserker may be used with WoW minis Orc Thrasher, for instance).

Heck, even WotC did this when they introduced D&D Minis (well, two years later, in 2004).  They brought out a big table of equivalencies for old Chainmail players to update their sets with.

Why is nobody doing that for the crumbling DDM fanbase?

Even a statement of intent would be good enough for now.

Seems like a missed opportunity to me.

(There are, of course, some legal issues with copyrighted names, but you can still do 90% of the minis, leaving out Elminster and the copyrighted monsters like Beholders.  Hell, you never even have to list the DDM names anyways, since every mini is numbered!  Tordek (from Harbinger) could just be “DDM Set 1 #13”.  The Eye of Flame (Dungeons of Dread) could be “DDM Set 15 #14”.)

Pathfinder 26 – One month after the fact.

First some news!

I will be out at Game Knight DMing for (or playing in) Weekend in the Realms this Saturday. As in tomorrow, Oct 25. This is despite the fact that this is supposedly an RPGA event, and I have no idea how RPGA events are supposed to work. But if you’re free, come on down. There are definitely some people around her I’d love to game with again. The event starts around 10:00 am, and is supposed to last up to 8 hours (6 pm), but you can probably come/leave as you need.

Oh, and there are no real pregens for this game. They expect people to bring their own level 1 characters. But I’m going to bring a stack of pregen sheets anyways, just so we can get started faster if we want to.

Alrighty.

So, about a month ago, we finished the Pathfinder game. It was one session after the last post, but then university decided to kick my ass for a while, so I’m just posting about it now.

We shortened the final dungeon for three reasons.

  1. We didn’t want the characters to be too drained going into the final battle.
  2. A fair amount of the final dungeon battles were repetitive “hey, look, more giants” battles (seriously, like 30-40 storm and cloud giants). Which would have pleased Thorbar and his Giantbane axe, but even still.
  3. I wanted to finish the game before school kicked my ass. It seems I got it done just in time.


Read more