Apparently there’s a carnival in town…

So, Donny began the second edition of an RPG Blog Carnival.  The topic this week: Homebrew.

I read his original post, and then NiTessine’s post on a campaign world I really, really want to play in some day.  And between the two, they inspired me to share my own dip into a homebrew world.

It was when I first started GMing, which was admittedly not that long ago.  I was trying to run the group through the WotC adventure “City of the Spider Queen.”

Now, this wasn’t the first time we had tried to get through this particular adventure, nor was it the last.  Not all that far in we were sick of it again, myself especially.  So we wandered back out of the Underdark, and I switched dimensions on them.

(Note, during this swapping of worlds, before they got to the other one, I also managed to spring a Wight Dragon on them, followed by a Gold Golem.  I also managed to send them through a reality-warping series of hallways on their way.  I realise now that I wasn’t so much bored with CotSQ as bored with standard fantasy tropes in general, and wanted to mix it up a bit.)

This new world had next to nothing written about it, and most of what was written happened after the group arrived there, but I had it all made in my head.  I even made a map within a few weeks.  I dubbed it Generica, since there was nothing specific or extraordinary about it.

But I was wrong.  Looking back now, I see that in my desire to escape from standard fantasy, I had actually created a very different, very unique world.  The portal to this world deposited them in a desert.  As they crossed a dune, they came to an arabian-inspired city… of Dwarves.

The Elves were plainsmen, I believe.  The Halflings, savage jungle-dwellers (if I remember correctly).  I basically took every standard fantasy trope I could think of and turned it on its head.

The main plot was centered around dragons, and could have been quite good with a bit more work.  We stopped playing that game before we got too far, though.

In the time since, whenever musing about where to set the next game, I’ve often gotten had a player suggest Generica.  I always assumed it was in jest, and perhaps it is.  But someday, maybe I should call their bluff, and return them to the land of Generica, where everything is most definitely not generic.

6 Comments

Donny_the_DM  on August 31st, 2008

Bravo! Generica, love it!

Brings back memories of the first time the dark sun boxed set was opened…gaming was never quite the same after that. Another sweet campaign that turned convention on it’s ear.

Good company to be in there.

Graham  on August 31st, 2008

For sure.

I’m pretty sure it was the same desire that led me to run a Dark Sun campaign recently. Just before the current Pathfinder one, in fact.

The Chatty DM  on September 1st, 2008

Cool concept. Homebrews can be exceedingly satisfying.

It’s funny that you named your world the same way I always name my placeholder NPC.

jonathan  on September 1st, 2008

Haha! I love the ‘something big happens so that I can change everything’ trick.. i’ve used that before and (probably) going to use it again in my current game. Any maps of generica survive? love to seem them… :ninja:

Graham  on September 1st, 2008

Actually, yes. The map was done on computer. I’ll see if I can dig it (and the method I used to make it) out.

Heh. This seems to have taken on new life. Maybe I’ll spend my free time this winter (Ha!) detailing the world.

Or studying. Studying is good, too.

Christine aka Nox, etc  on September 1st, 2008

Yes… much though I liked the ideas in Generica (I was around for most of the creation process so I remember more than just the bit we played in)… studying=good.

As for my own attempt at a homebrew world, it didn’t get too far off the ground. I had the main theme of a continent recently or currently being invaded by an “alien” race (Yuan-ti).

I (we actually, Graham helped) had the races pretty well decided on. So from my notes we have:

Standard humans – probably a few different European-type societies here

Hill dwarves – “Grecian society” ie philosophers, engineers and archetects with focus on the body/mind balance ideal.

Elves – plainsmen, Rohan-esque society, honour-bound and proud.

Orcs – playable race, was going to use the stats of the Minotaur from the Dragonlance setting slightly tweaked, they were going to be sailors.

Gnomes/Halflings – the idea was that the the idea was to combine the 2 races, where the Gnome stats would have been males, and the Halfling stats would be females. The society would have been Asian inspired, with the men (Gnomes) as the Mystic/Yogi/Shaman type, and the females (Halflings) as the Acrobat/Rogue/Ninja type. :ninja:

Never got around to using it, and probably never will.

So yeah. 8)

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