Redefining Alignment
“Do you think you know what the word Chaotic means?
Really?
Are you sure?
Care to place a wager…”
– Andy Collins, RPG System Design & Development Manager, Wizards of the Coast R&D
A while back, I got into a discussion over on Andy Collins’ message boards regarding alignment. It was called Redefining Lawfulness, and was created because the Law/Chaos axis of the D&D alignment system is not nearly as well-defined as the Good/Evil side.
Despite the focus on Law/Chaos, I felt the Good/Evil definitions were also very vague, and far too wordy. So pretty early on in the discussion, I proposed a new set of simple, yet complete, definitions for all four axes. I’ll be using these as my own guidelines when alignment questions come up in my new game that’s starting soon, and I’m going to share them with you now.