To 4e, or not to 4e

Yeah, imaginative title, I know.

It’s not really the question, anyways.  Our group has been pretty excited about 4e since the announcement.  Well, at least I have, and my excitement can tend to be contagious.

We’re finishing off the Pathfinder series in 3.5e, still.  Unless everyone rebels and demands an upgrade, which I doubt will happen.

But the big topic right now is the release on Friday.

Our FLGS, Gameknight, is hosting an event for the release.  Starting Friday morning at 10 am, they’re keeping the store open for 24 hours of D&D.  At 10 am on Saturday, D&D Game Day begins.

Grand total?  32 hours of D&D.

I’m planning on being there for the whole time.  Playing and DMing for the 24-hour event, and DMing on Game Day.

Should be fun.  I’m going to need a lot of this.

In addition, I’m considering doing a bit of live-blogging during the ordeal.  I doubt we’ll have wireless internet access, so I’ll make a post when I leave for the day, with a Twitter feed embedded in it.  I’ll update it via SMS every so often with news and happenings.  I’ll grab pictures as well, and post those afterwards (or during, if I can figure out a way).

Sound like fun, everyone?

Awesome.

Pathfinder 14, part 2 – We finally bought a boat!

Yep.  This session was 8 hours long, and finished off Book 3 (and thus half of the adventure path), and the fact we got a boat is my title highlight.  Damn straight!

So, with the town saved and the floodgates opened, the party set about rebuilding their newfound fort.  Within a couple days, they had a visitor.

A tiny, high-pitched visitor.

Zipping into the fort came a tiny winged man.  A hyperactive, worried pixie.

Named Yap.

He was worried about his mistress, who has fallen into some deep depression since her lover disappeared.  He came to the PCs because they were friends with the lover.

The party, however, has no idea what he’s talking about.

…until they ask what kind of creature this mistress is.

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Pathfinder 14, part 1 – And I was actually up to date, too

Well, I’m a week behind again.  No problem.  We’ll get back on schedule.  Y’know, eventually.

Everyone was present for this game.

  • Nox, Changeling Swordsage
  • Nonnie, Halfling Sorcerer
  • Reza, Dwarf Cleric
  • Thorbar, Dwarf Barbarian
  • Ristan, Half-Elf Bard
  • Eretri, Aasimar Warlock

This was a holiday weekend here in Canada.  May 19th was Victoria Day.  Since we play on Sundays, we decided to make this a long session, and we played from 2:00 until around 10:00 or 10:30.

After last session’s adventure in driving off a giant sea monster, the party headed up to Skull’s Crossing, the upstream dam, to investigate the cause of the flood, and attempt to open the floodgates to prevent further damage.

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Pathfinder 13 – “Okay, so this candy bowl is a church…”

Continuing from last time, we began this game by rolling initiative.

Characters present:

  • Nox, Changeling Swordsage
  • Nonnie, Halfling Sorcerer
  • Reza, Dwarven Cleric, played by another friend
  • Thorbar, Dwarven Barbarian
  • Ristan, Half-Elf Bard
  • Eretri, Aasimar Warlock

Yeah, that’s right, we got full attendance (with one temporary substitution) on Mother’s Day. Impressive? Sad? Maybe a bit of both?

Initiative is rolled, and we start the fight against the Ogre Sorceress and her guard.

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Pathfinder 12 – Fort of Ogre Decapitation

Well, these reports are still one session behind, since I’ve been getting used to a different work schedule this week. I plan on getting them current again asap.

In any case, we left out group as they were investigating the barn belonging to the inbred ogrekin. With this, they have gotten past the worst of the disturbingness, as far as I can tell, but the rest of the adventure is also quite good, so on we go.

The adventure continued on Star Wars Day. Present this session:

  • Nox, Changeling Swordsage
  • Reza, Dwarf Cleric
  • Thorbar, Dwarf Barbarian
  • Ristan, Half-Elf Bard
  • and introducing Eretri, female Aasimar Warlock (male player, ran Ristan last game)

Nonnie was missing due to vehicle issues.

Anyways, the barn consisted of two rooms, the first of which had three drunk (passed out) ogrekin. The second contained a cage. In the cage were three unconscious humans.

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Pathfinder 11 – Burned into my brain

Okay, it’s been a while since I updated these. This session took place on April 27. I’ll post the latest session (May 4) in a day or two.

So, to start off, the cast this week:

  • Reza, Dwarven Cleric
  • Nonnie, Halfling Sorcerer
  • Thorbar, Dwarven Barbarian
  • Ristan, Half-Elf Bard, played by proxy

Ristan’s player was missing, as was Nox’s. Another player, who will be joining us for the summer, was here, and he ran Ristan for this session. The latest session saw him create his own character for the summer.

For this session, the party was joined by Shalelu, the elf ranger from Burnt Offerings (book 1), who wished to accompany the group to the ranger outpost, Fort Rannick.

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Pathfinder 10 – Evil, nasty clockses, we hates them!

Well, this past session ended up going quite well. Good combat, a bit of roleplaying, and a decent feeling of danger as well.

It took quite some effort to get there, though.

Warning to all reading this, this writeup will be half DM log, half rant. I’ll try to contain the rant to sidebars, so feel free to skip them if you don’t care, don’t want to become disenfranchised with the Pathfinder series and Paizo, or dislike mechanical discussions.

As per usual, let’s start with roll call. Present this week:

  • Nox, Changeling Swordsage
  • Nonnie, Chaotic Evil Halfling Psychopath Sorcerer
  • Reza, Dwarven Cleric of Desna
  • Thorbar, Dwarf Barbarian
  • Ristan, Half-Elf Bard

So, we started where we left off last time. Actually, that’s a lie. We started this session with Reza and I going through spells. This being her first cleric (and most of the players being relative newbies), she was inexperienced with spell selection, and unaware of the benefits of scrolls. As such, Reza now has more generally-useful spells prepared each day, with her big thematic-but-less-general ones (calm emotions, consecrate, speak with dead) on scrolls. I believe she was much happier with her character’s performance this time.

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D&D Helpline – Charmed, I’m sure

So we had no game last week, due to sickness and exams, but we’ll be back tomorrow.

Today, though, I’m tackling something that I’ve been meaning to for a while.  Specifically, giving a bit of help to Noumenon, who is looking for some workable rules (and more to the point, a second opinion) about casting spells during social encounters.

His problem:

I would like a better way to handle “Charm Person” type spells. I can never start spellcasting in a conversation without making the person so suspicious my DM wants to roll initiative. I don’t want to be reduced to casting a flavorful spell like Hypnotism from around the corner, and I don’t want to waste my feats on silent spells.

Well, unfortunately, I can understand your DM’s point, but he’s taking it a bit too far.

When you cast a spell while someone’s watching you, if it has verbal or somatic components they are going to know you’re casting a spell.

That said, they won’t immediately attack you, unless they’re already unfriendly towards you.

But really, the biggest problem with your DM’s handling of the situation is timing.

Let’s say Tim the Rogue is talking to an unfriendly town guard, and decides to pull a knife and stab him.  Fine, surprise round, stabby, roll damage, and (if the target is still alive) roll for initiative.

So let’s say Billy the Wizard is talking to the same unfriendly guard, and decides to cast Charm Person.  Same thing, surprise round, cast spell, roll saving throw, determine effect.  THEN, if the spell failed, roll for initiative.

If the spell succeeded, the target’s attitude towards you should increase by 2 categories, after which they wouldn’t mind you casting a spell on them, as they’re friendly now.

If the spell fails, however, I’d say there’s a good chance that the target’s attitude towards you might change from unfriendly to hostile (or indifferent to unfriendly).  If the target has allies around, who aren’t targets of the spell, to witness this, they will also likely move down one step.

That said, there are ways to prevent people noticing the spell.  The primary one involves using the Bluff skill to create a distraction.  This should effectively prevent attitudes from dropping, if the save succeeds and the spell fails.  The alternative is, of course, preventing the target from hearing and seeing you while you cast.  Around the corner works (as long as you still have line of sight), but so does just being further away, or in a crowd.

So this one really isn’t a houserule, but rather advice on handling the situation.  I hope it proves helpful to
Noumenon and his DM, as well as anyone else with similar issues.

I have yet to tackle Tommi’s request from back in February, mostly due to lack of time, and then forgetting about it. 😛  I may still, but it is quite the complex issue.  Additionally, I foresee at least some of that issue being dealt with by the new 4e rules.  We’ll have to see.

In the meantime, feel free to submit new questions the the Helpline, and I’ll do my best to answer them.

Pathfinder 9 – Utter confusion

Y’know, I had meant to get this up around Wednesday. Stupid rest of life making me busy.

In any case, the game last week went surprisingly well.

I say surprisingly, because I had done pretty much no prep until about an hour before the game. Projects and assignments were keeping me far too busy. So on Sunday morning, I began to prep.

Withing 5 minutes, people began arriving. On the one day when I wanted people to be late, everyone was early. Fate has a cruel sense of humour, eh?

Anyways, I managed to skim what I needed before we began to play, but I was still worried things would bomb out.

I guess I need to put more faith in my ability to run things on the fly, though, because the game actually went pretty well.

Everyone was present this time.

Now, last time, we left off with the group headed to Magnimar, the big city.

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Pathfinder 8 – Late Post, with Conan O’GameTomorrow

Iesha - RevenantYeah, so, we had a game two weeks ago…

‘Bout time I got around to writing about it, eh?

Cast:

  • Nonnie, Halfling Sorcerer
  • Nox, Changeling Swordsage
  • Reza, Dwarven Cleric
  • Thorbar, Dwarven Barbarian
  • Ristan, Half-Elf Bard

So, yeah, everyone.

I’m going to go through a bit fast. A lot, while flavourful and interesting, wouldn’t make a good read, so I’ll skim it. Also, it’s late.

In any case, it was an interesting juxtaposition of a game.

Creepy murder, haunting, and seriousness, right alongside complete random sillyness from the players.

The interesting thing? Both emotions ended up being felt.

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