Pathfinder 22-23 – Many options, obvious choice
Phew! Two sessions to report on this time. Both took place in the same dungeon.
I said last time that I post faster if I have things to rant about. That holds true, as the last two weeks were quite good.
If you remember, last time, the party stood at the mouth of a swirling portal, about to enter the demiplane of Runeforge.
Present for session 22:
- Nonnie, Halfling Sorcerer
- Reza, Dwarf Cleric
- Thorbar, Dwarf Barbarian
- Eretri, Aasimar Warlock
The group stepped through the swirling vortex and emerged in a hallway. The portal closed behind them, leaving no sign of an entrance of any sort, and no visible way of getting back.
I’ll note that for this dungeon, you are supposed to assign each PC a primary sin. They then gain bonuses when in that sin’s area, and take penalties in the areas belonging to opposed sins.
This was in-fucking-credibly easy for our group!
- Nox – Greed (“Lewtz!”)
- Thorbar – Wrath (Barbarian who likes to smash things.)
- Nonnie – Pride (If you aren’t sure about this one, wait for the pride section below and it will be clear.)
- Eretri – Gluttony (Also includes lust for power. Greed and wrath were also possible, but both of those, for Eretri, are in the search for personal power. Also, Warlock.)
- Ristan – Lust (Bard. ‘Nuff said.)
- Reza – Envy (This one was difficult, as Reza was actually fairly virtuous, or at least not exceptionally sinful. Especially not in any one specific way. But I then ran it by the other players once Reza’s player left during session 22, and we decided on envy, due to, well, comments like this one.
)
They followed the hall to a central room with seven statues in front of seven hallways and a bubbling pool of prismatic liquid in the center. Thorbar pulled a rat out of his bag of tricks and shoved into into the pool, splashing some of the scalding hot liquid onto himself. The rat screamed in pain and skittered off once released. Nonnie’s further examination revealed that the pool was used for enchanting items. On this, Eretri dipped his mace in, getting splashed with burningly cold liquid, with little other effect.
Hot… cold… sufficiently confused, the group turned their attention to the statues and hallways.
The seven hallways each are valid options from the players’ points of view, and of course they pick the ones that I had spent the least amount of time prepping. The seven rooms take up 2/3 of the adventure in this book, however, so it’s difficult to adequately prepare.
That said, the hall they chose should really have been obvious.
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Yep. This session was 8 hours long, and finished off Book 3 (and thus half of the adventure path), and the fact we got a boat is my title highlight. Damn straight!

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